In addition to the earlier tasks we were required to produce two self-initated projects. One with a print outcome the other with a digital outcome.
For my print outcomes I looked into Bauhuas, the Bauhaus movement has always been a favourite of mine, I love the influences it has had on modern art.
Focusing on Bauhaus, I took inspiration from various artists of the Bauhaus era to create simple pieces of design. I focused on colour, shapes and layout. These outcomes were drawn on paper using marker pens.
A game was selected from the Conditional Design workbook, in a group of 4 we played a game which consisted of coloured pens and a large sheet of paper. The rules of the game were simple yet quite difficult, the rules were simply to keep your pen flowing on the piece of paper without lifting your pen of the paper or overlapping lines. The outcomes were photographed and the results were amazing.
Note: There are four colours on the paper, however the yellow started to fade from almost the beginning.
Following up from this we were required to create our own game with a set of rules using the conditional design manifesto as a guide. I developed a game which consisted of the following rules, a camera, four players and 4-8 objects. The rules were simple, each player picks an object or 2 of their choice and moves it in any direction within the picture frame of the camera upon their turn, no more then a centimetre move at a time. In doing so the camera man or auto shot mode can capture a photo every time a move is made to create what we know to be a STOP MOTION ANIMATION.
The outcomes were not as great as anticipated, however it was a fun and enjoyable experience with a unique outcome. Below are two attempts:
The first attempt did not go to plan, there were not enough moves made. This led to less photographs being taken, the moves were also not measured to 1 centimetre which led to the end result being jumpy.
This Is the outcome from the second attempt, this attempted consisted of more moves that led to more photos. Each move was as precise to 1 centimetre movement as possible:
Although both games played were fun and interesting, the game itself would not be complete until an After Effects touch up. The After Effects edit was time consuming, however the purpose of this game was to help me achieve a stop motion animation result. I think its fair to say that the outcomes have been to plan, I am satisfied with the results of both videos.
I think that it is also important to mention that although the idea behind this project was mine, it would not have been completed as well without the help from Mohammed Miyir. So I would like to take this opportunity to give him credit for his help and support.
Conducting a derive.
A derive is an unplanned journey, in this case to South Kensington. It is a form of experiencing and studying social and urban geography in playful and minimally structured way. It has an artistic and political pedigree.
A derive is also another method that can be employed to inspire and develop ideas.
This journey led me to collect information and ideas through photography and video, as at the time I had nothing but a camera on me. So being as creative as possible I took photographs and videos/recordings of anything I found interesting on my route. Knowing that the end products will contribute to help me develop ideas and be inspired, I tried to be as random as possible, in hope that I may capture ideas from everything.
I found this task interesting, this task gave me hope in finding refreshing ideas on any trip possible. This task proved that even a quick trip to your local grocery store can reveal ideas and give inspiration.
I took over a 100 photos and videos, below is a small collection of what was explored and captured on this journey.
These photographs were broken down into categories, these categories were:
From these categories I decided to create an infographic related to different gate designs.
Part A of this task required us to map the different catering options from the UWL campus, spend 30 minutes investigating the various food and drink options available. Then discuss and consider ways to compare and map their offering e.g. location, hot and cold options, price. We then spent a further 30 minutes visualising our ideas, identify at least three different variations that could be developed in the next session.
The extension part of this task required us to identify and research a set of data or information of our choice. This can be a mundane or serious as we like. from this we are to develop a personal design concept, visual language and create a graphical mapping response.
The outcome for this task was based on daily hours of sleep, a pie chart style was used per clock, days and weeks were identified. The infographic was presented in the form of an A3 poster.
Feedback from the Hours of Sleep infographic led me to further explore the design. I foucsed on a more creative approach, the concept was explored further, here are a few screen grabs of the process.
Using post it notes again, we were now required to visualise 99 different concepts of how to rescue a helium balloon that has got out of reach.
The idea was to show how 99 ideas could evolve into a further 99 and so on. The main aim behind this task was quantity over quality. During the short space of time we had we had to note down EVERY idea that came into mind, wether it be realistic, normal, surreal or funny.
This task enabled me to have a vast array of concepts, ranging in various categories. It opened up my eyes to a new form of development, how ideas can develop from simple quick notes that can later be categorised and used for whatever purpose required.
We often get stuck on ideas when designing for anything. This method here where quantity matters over quality is a great way to express you mind and have a range of ideas.
Although my ideas were few, the point from this task was taken on board. The next part of this task was to categorise our ideas as a group. This also shows how beneficial it would be using this method as a group, different ideas from different minds coming together to work on the same ‘brief’. The outcomes were astounding.
Below are some of the categories .. can you figure out what they may be? 🙂
Task 1 – Extension
This extension led me to further explore the idea of note taking on post it notes. The scenario/idea for this task was 99 ways to get to the moon. This was then categorised into two categories, one of them being transport methods and the other being non transport methods. Mark making technique used here is biro on paper.
This task was refreshing, I like the technique of using post it notes to take down ideas, using one idea per post made things easier when looking at them all as a whole. Doing this enabled me to categorise my outcomes quickly and efficiently, into as many categories as I wanted. It is a method I have taken on board and will definitely be using in the future.